• Events

Behind-the-Scenes of Take-Two Interactive’s NBA 2K23: Authenticity & Community

Following the September release of Take-Two Interactive’s NBA® 2K23, the Entertainment Software Association’s Amanda Martin spoke with the NBA 2K team about the making of this game and the important work from 2K Foundations to provide resources to help young people excel in life and in the classroom.

12.01.2022

  • Statements and Filings

ESA Comments to Federal Trade Commission on Commercial Surveillance ANPR

Via Electronic Filing Ms. April TaborOffice of the SecretaryFederal Trade Commission Suite CC-5610 (Annex B) 600 Pennsylvania Avenue, NW Washington, […]

11.21.2022

  • Press Releases

ESA Joins Broad Coalition Calling on EU Policymakers to Finalize Agreement to Secure Transatlantic Data Flows

The Entertainment Software Association (ESA) this month joined a broad coalition of 41 associations – representing companies of all sizes from various sectors of the business community – in calling on European Union (EU) policymakers to finalize an agreement to secure transatlantic data flows.

11.17.2022

  • Press Releases

ESA Names Aubrey Quinn as SVP, Communications & Public Affairs

ESA Names Aubrey Quinn as SVP, Communications & Public Affairs. Quinn brings award-winning strategic communications expertise to the U.S. video game industry trade group.

11.15.2022

  • DE&I

Take-Two Interactive and Gay Gaming Professionals Team Up to Promote Diversity Via a Video Series

In an effort to share ways to advance diversity, equity, inclusion and access in the video game industry, Take-Two Interactive […]

11.05.2022

  • Press Releases

ESA Files Comments for 2022 Review of Notorious Markets for Counterfeiting and Piracy

The Entertainment Software Association (ESA) this month filed its official comments with the Office of the U.S. Trade Representative (USTR) for inclusion in the 2022 Review of Notorious Markets for Counterfeiting and Piracy (Notorious Markets List). 

10.21.2022

  • Statements and Filings

ESA Comments on Artificial Intelligence and Global Policy

October 17, 2022 Filed electronically via www.regulations.gov, Docket No. ITA-2022-0007 Barton MeroneyExecutive DirectorOffice of Manufacturing Industries International Trade Administration 1401 Constitution […]

10.17.2022

  • Statements and Filings

ESA Comments to the U.S. Trade Representative on Notorious Markets

October 7, 2022 Filed electronically via www.regulations.gov, Docket No. USTR-2022-0010 Daniel LeeAssistant U.S. Trade Representative for Innovation and Intellectual Property Office […]

10.07.2022

  • Press Releases

ESA Mourns Passing of Former U.S. Register of Copyrights Marybeth Peters

The Entertainment Software Association joins many others in D.C. and around the world today mourning the passing of former United States Register of Copyrights Marybeth Peters, who died yesterday after a long illness.

09.30.2022

  • DE&I

Programming for Success: The Video Game Industry’s Focus on Improving Access and Opportunities for Underrepresented Communities.

For years, video game companies have been creating educational and career-building opportunities which may lead to fruitful jobs in science, […]

09.22.2022

  • Events
  • Press Releases

2022 White House National HBCU Week: HBCU & Video Game Company Leaders Talk Future of Esports & Economic Impact

As part of the 2022 National HBCU Week Conference hosted by the White House and the U.S. Department of Education, the Entertainment Software Association (ESA) sponsored the “Ensuring the Success of Esports at Historically Black Colleges and Universities (HBCUs)” panel to discuss critical growth opportunities and strategies around the future of esports at HBCUs.

09.21.2022

  • DE&I

Meet Raashi Sikka, Ubisoft’s VP of Global Diversity & Inclusion

A Q&A with Raashi Sikka, Ubisoft’s VP of Global Diversity, Inclusion & Accessibility “I’ve always had a feeling of never […]

09.12.2022

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis